Star Raiders Star Raiders: The Adventures of Saber Raine
Star Raiders ist ein Computerspiel von Douglas Neubauer und eines der ersten, die für die Heimcomputer Atari und veröffentlicht wurden. Publisher war Atari, Inc. selbst. Thematisch und visuell ist es an die Fernsehserie Raumschiff. Star Raiders [dt./OV]. (12)1 Std. 19 Min Der intergalaktische Abenteurer Saber Raine wird zu einer Rettungsmission am Rande der Galaxie gerufen: Die. oikoten.be - Kaufen Sie Star Raiders - Die Abenteuer des Saber Raine günstig ein. Qualifizierte Bestellungen werden kostenlos geliefert. Sie finden. Compra Star Raiders - Die Abenteuer des Saber Raine [Blu-ray]. SPEDIZIONE GRATUITA su ordini idonei. Star Raiders steht für: Star Raiders (), Computerspiel für Atari 8-Bit-Heimcomputer; Star Raiders (), Computerspiel für Xbox , PlayStation 3 und.
oikoten.be - Kaufen Sie Star Raiders - Die Abenteuer des Saber Raine günstig ein. Qualifizierte Bestellungen werden kostenlos geliefert. Sie finden. Critic Reviews for Star Raiders: The Adventures of Saber Raine. We had trouble retrieving these reviews. It's not you, it's us. You might have. Compra Star Raiders - Die Abenteuer des Saber Raine [Blu-ray]. SPEDIZIONE GRATUITA su ordini idonei.
In , Star Raiders was included in a list of the 10 most important video games of all time, as compiled by Stanford University's History of Science and Technology Collections.
Like the text-based Star Trek games, in Star Raiders the player's ship maneuvers about a two-dimensional grid fighting a fleet of enemy spaceships.
Flying about in the 3D view with the ship's normal engines is sufficient for travel within a sector; travel between sectors is via " hyperspace ", accomplished through an elaborate and noisy "hyperwarp" sequence with graphics loosely reminiscent of the Star Wars and Star Trek films in which the stars seemed to stretch to radial lines.
On the higher difficulty levels, hyperwarp has a skill element; the player has to keep a wandering cross hair roughly centered during the sequence in order to arrive precisely at the desired destination.
To the Star Trek formula, the game added real-time 3D battles  as a space combat simulator. In the main first-person display, the player can look out of the ship and shoot "photons" at Zylon ships, which come in three different varieties reminiscent of ships from Star Wars , Star Trek , and Battlestar Galactica whose villains were the similarly titled Cylons.
A small targeting display in the lower right corner gives a general indication of a distant enemy or starbase's position relative to the player's ship, and also indicates when weapons are locked on the enemy, at which point the player's weapons will fire two torpedoes simultaneously.
There is also a "long-range scan" screen showing the surrounding region in a third-person overhead view centered on your ship, operating like a long-range radar display.
Enemy ships come in three types. The standard Fighters resemble the TIE fighter. The most powerful Zylon ship, the Basestar, has a pulsating orange glow and resembles a Cylon Basestar.
It also has shields, which protect it from incoming fire, thus requiring the player to either hit it multiple times in rapid succession at close range or get it into a Target Lock, which results in two torpedoes being fired simultaneously and tracking the target until impact.
The game has four difficulty levels; on all but the lowest "Novice" level players must steer the ship into hyperspace and collisions with random meteoroids and enemy fire can cause damage to the player's ship.
Any collision when shields are down destroys the ship and ends the game. Running out of energy likewise ends the game. The player has to manage finite energy reserves as well as damage to the ship; it can be repaired and restocked by rendezvous with a friendly starbase.
All this lends Star Raiders a degree of complexity and a sense of player immersion that was rare in action games of the era. In contrast to many games of the era, the player can actually win the game by destroying all enemy ships in the galaxy.
However, there is no running score display; only upon winning, dying or quitting the game will the player receive a "rating", which is a quasi-military rank accompanied by a numerical class with particularly bad play earning a rank of "Garbage Scow Captain" or "Galactic Cook".
The rating depends on a formula involving the game play level, energy and time used, star bases destroyed both by player or the enemy , the number of enemies destroyed, and whether the player succeeded in destroying all enemies, was destroyed, or aborted quit or ran out of energy the mission.
Some possible ratings reach from Rookie to Star Commander. Wanting to make an action-oriented Star Trek -type game , Doug Neubauer designed Star Raiders in about eight to ten months while working for Atari.
He left the company while the game was still a prototype to return home to Oregon and join Hewlett-Packard , and reported that it took him six months to reach the highest player-level during development.
The main simulation continues running even when the user is interacting with other displays. For instance, one might be attacked while examining the Galactic Map.
This was unusual for the time, if not unique. The Atari's use of an indirect palette means that color changes associated with the presence or absence of energy shields, emergency alarms, and the screen flash representing destruction of the ship can be accomplished by simply changing the palette values in memory registers.
Enemy ships, shots, and most other moving objects use Atari's variant of hardware sprites , known as player-missile graphics ,  which have their own color registers independent of the current screen graphics mode.
The radar display in the lower right of screen is drawn using the background graphics, and updated less frequently than the sprites. The debris particles emitted when an enemy ship is destroyed are calculated as 3D points.
Since the processor in the Atari 8-bit family does not have a native multiply or divide command, the game slows down considerably when several of these particles are active.
The Atari 8-bit family allows different graphics modes and color palettes to be used in different horizontal bands on the screen, by using a simple display list and a type of horizontal blank interrupt.
While other games make more extensive use of these techniques, Star Raiders uses them in a relatively simple fashion to combine text displays and graphics; the cockpit display uses a custom character set to display futuristic-looking characters and symbols reminiscent of MICR.
Star Raiders' sounds of engines, shots, explosions, alarms, etc. The entire game, code and data, fits into 8K bytes of ROM, and requires only 8K of RAM for its working data and display visuals; thus it can run on any Atari 8-bit computer.
The Atari version was done by programmer Joe Copson and released in autumn This version is nearly identical to the computer version, but takes advantage of the 's analog joystick by allowing for variable speed turning, and puts all the game functions in the player's hand via the controller's button keypad.
Other changes are graphical improvements to the Sector Scan mode by displaying small images of enemy ships and objects instead of pinpoints, alterations to some of the text responses to be more specific to the game-ending action, and automatically switching to Forward View when Hyperspace is engaged.
The Atari version was programmed by Carla Meninsky  and released in It suffers somewhat due to the 's weaker graphics and sound capabilities.
It shipped with a special keypad controller, the Video Touch Pad, to take the place of the computer keyboard.
Although the controller was designed to accept overlays for compatibility with multiple games, Star Raiders was the only game to utilize it.
In this version the Zylons are renamed "Krylons". While criticizing the violent gameplay, after seeing a demonstration Ted Nelson wrote, "The Atari machine is the most extraordinary computer graphics box ever made, and Star Raiders is its virtuoso demonstration game".
The magazine reported that Star Raiders ' complexity encouraged cooperative gameplay, and that "over twenty hours of grueling tests by a battery of ingenious children" had proven that it was free of bugs.
BYTE wrote in that it was the Atari's killer app : "What can you say about a game that takes your breath away? There are not enough superlatives to describe Star Raiders.
Just as the VisiCalc software It concluded, "To all software vendors, this is the game you have to surpass to get our attention".
Softline in called Star Raiders "quite a game The book concluded that "the game is simply great" and that despite imitations, " Star Raiders remains the classic".
It was just a game, yes, but it revolutionized the idea of what a personal computer could be made to do. The action is fast, the graphics are gorgeous, and I've spent entirely too much time with it".
On March 12, , The New York Times reported that Star Raiders was named to a list of the ten most important video games of all time, the so-called game canon.
Wilmunder joined Atari Inc. After working for a time with Chris Crawford , Wilmunder moved to a secret team within the coin-op division that was working on games for the 8-bit, and had decided to make a sequel to Star Raiders.
The most notable change in gameplay terms was the replacement of the torpedoes with a laser-like weapon that could be aimed semi-independently of the ship's motion, allowing for snap shots against the rapidly moving enemies.
The enemies were now drawn as 3D wireframe ships instead of their former 2D sprites. Strategically the game also changed, removing the gridded galactic map and replacing it with a free-form version.
In this version, the player's home planet is in the upper left of the map, and the enemy ships are ultimately attempting to attack it.
A number of planets can also be attacked in a view based on the over-surface scene in the Atari arcade game Star Wars , which was being developed down the hall from Wilmunder's office.
Deep within the ruins, Sinjin, a sinister overlord freed from a cryogenic chamber that was his prison for many centuries, is now in league with the Quintari, a malevolent insectoid race known throughout the galaxy as the scourge.
In possession of a powerful new energy source, Sinjin plots his revenge on the descendants of those who betrayed him in the past.
Can our heroes complete their rescue mission and stop Sinijin from unleashing his fury on the universe? Written by Mark Steven Grove.
I liked this movie. If you also consider that it's literally a low budget movie at least partially financed through fundraising , it's not bad at all.
I think it works. I've seen worse stuff rating higher on IMDb I rarely shut off or fast forward even the shittiest of movies.
It has happened perhaps times that I can remember, and I've watched hundreds of sci-fi movies and TV shows.
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Photo Gallery. Trailers and Videos. Crazy Credits. Alternate Versions. Rate This. Rocket ships, Rayguns, and Robots abound in this heart-pounding tale where the stellar adventurer Saber Raine is hired to guide three elite soldiers on a rescue mission to a mysterious planet on the outer rim of the galaxy.
Director: Mark Steven Grove. Writer: Mark Steven Grove. Added to Watchlist. Major Comic-Con Home News. Top 35 Casper Van Dien Films. B Movie Night.
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Saber Raine Cynthia Rothrock Kandra Syn James Lew Sinjin Brit Laree Fade Sara N. Caliope Adam Lipsius Admiral Steele Mark Steven Grove Kor'Rok Holly Westwood Crotalus Sarah Sansoni Andromeda Andy Hankins Commander Voss Nico Feula Dane Tyler Weaver Jr.
Tyr Melissa De Castro
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